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ronjeffries.com - Last post : 05/01/2021
More thinking and doing on combat encounters. Can we avoid turn-based?
I'm sorry--I have to do some planning. Then maybe some code.
Tweak attributes. Make some tentative decisions on combat.
Let's try again today to improve the character sheets. I have a new idea. That rarely goes well.
Character sheet for the player today, then a daunting bug, er, defect.
Probably my last article of 2020. Some thoughts on these articles, and the design of OO programs. Perhaps a character sheet for the Player.
I think we need to work on treasures today.
More work on Character Sheets, and a feature idea from Twitter follower WR. Nothing interesting happens.
Levels, treasures, or character sheets, that is the question. The answer is only a bit interesting. One good bit tho.
Monsters. We need more monsters. Bigger, badder monsters.